Interactive 3D has become an increasingly popular storytelling medium with engaging qualities that a still image or even motion don’t quite reach. Used in the right circumstances, it can be powerful. I believe it will continue to gain traction beyond the game-dev landscape. For those reasons and more (discussed in my post for Sketchfab: https://tinyurl.com/OS-QuantaSketchfab) I introduced the use of real-time 3D for editorial illustration on Quanta Magazine. I liked Sketchfab for this because it’s so easy to use, relatively simple for devs to implement, and works well across devices.
Select real-time 3D models illustrating topics incl. astrophysics & astronomy, geophysics, particle physics, and math. Concepts, art direction, and 3D modeling / illustration by me, except where stated otherwise.
About my art-direction for Quanta:
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My artwork on Quanta:
More info, talks & interviews, etc:
© Olena Shmahalo/Quanta Magazine | Reuse prohibited